# The editor

> You edit the store by touching the store. The side panel is for the few decisions that cannot be judged by eye.

## In-canvas editing

Click a headline and type. Click an image and swap it. Add a testimonial to a wall, remove a feature from a grid, reorder a list — on the canvas, in place, in the real design. Moving or hover-driven templates freeze while you edit so a caret can land. The Content tab in the side panel keeps only what needs a form: links and destinations, limits, bindings to products and collections.

## The Template tab

Every component offers its templates grouped by purpose, using the component's own headings ("Text menus" and "Menus with collection pictures" for a header, for instance). Switch a template and the content carries across. Where a card row has a mobile design, the mobile mode lives here too.

## Style and colour

One control changes the whole store's design style; the section list stays, every section re-dresses. An individual section can take a different style from the rest of the store. Colours are yours to choose — the palette, and how much colour the backgrounds carry. These are the levers that most change how a store feels, and they are deliberately cheap to try.

## Sections

Add a section from the library, grouped by purpose. Remove one. Reorder. Overlays and pop-ups sit at the end of the list, inert in the editor, so they never get in the way of editing the page beneath them.

## Offers

Bundles, upsells and cross-sells are set up in the same editor, with a live preview of the cart drawer and the buy box, and are configured after publish too (see [Bundles, upsells and cross-sells](/docs/bundles-and-upsells/)).

## Pop-ups

Pop-ups will also be available, built from the same design system as the rest of the store.

## Then publish

When it looks right, connect a store and publish (see [What gets published](/docs/what-gets-published/)). You can keep editing in Camel before you publish, and in Shopify's customizer afterwards.
